Data Classes and Enums
These are definitions of data objects and enumerations sent to and received from the robot.
- Describes a Tait-Bryan angle rotation. - Parameters:
- x (float) – Rotation around X axis in radians. 
- y (float) – Rotation around Y axis in radians. 
- z (float) – Rotation around Z axis in radians. 
 
 
- Describes a 3D point in cartesian space. - Parameters:
- sys (CoordSystem) – Coordinate system used. 
- x (float) – X coordinate in meters. 
- y (float) – Y coordinate in meters. 
- z (float) – Z coordinate in meters. 
 
 
- Describes a cartesian 3D vector. - Parameters:
- x (float) – X vector. 
- y (float) – Y vector. 
- z (float) – Z vector. 
 
 
- Enum class describing available coordinate frames. X generally points forward, Y to the left and Z upwards (from point of view of robot). - Origin in center of chest cam, not implemented yet 
 - Origin in center of head cam. 
 - Max Value of enum, used only in calculations 
 - Origin in center of left eye. 
 - Origin in center of right eye. 
 - Fixed to head, x axis pointing in facing direction. 
 - Origin in head center, head facing slightly downwards. 
 - Origin in head center, head facing straight. 
 
- Enum class describing what data type is used. - 32 bit float 
 - 64 bit double 
 - 32 bit integer 
 - 64 bit integer 
 - 32 bit unsigned integer 
 - 64 bit unsigned integer 
 
- Class containing infomation sent via perception socket. - The data contains the latest information about the perceived surroundings of the robot. - Parameters:
 
- Defines attributes of a detected person. - Parameters:
- id_score (float) – Defaults to None. 
- uid (int) – Unique user id. Defaults to None. 
- face (Bbox2d) – Bounding box of face. Defaults to None. 
- landmarks (PersonLandmarks) – Position of left end of mouth. Defaults to None. 
- head_position (Bryan) – Position of head in Tait-Bryan angles (radians). Defaults to None. 
- gaze (CartVec3d) – Vector describing persons direction of gaze. Defaults to None. 
- facial_expression (PersonFacialExpression) – Person’s facial expression. Defaults to None. 
- dist_mm (float) – Distance from robot to person (mm). Defaults to None. 
- gaze_overlap (float) – How much person is staring at robot, 0 = not looking at robot, 1 = looking directly at robot. Defaults to None. 
- g_eye_left (CartSys3d) – A list of the position of left eye in all coord frames. This might be out of frame, then sys is CoordSystem.UNDEFINED. Defaults to None. 
- g_eye_right (CartSys3d) – A list of the position of right eye in all coord frames. This might be out of frame, then sys is CoordSystem.UNDEFINED. Defaults to None. 
- g_nose (CartSys3d) – A list of the position of nose in all coord frames. This might be out of frame, then sys is CoordSystem.UNDEFINED. Defaults to None. 
- g_head_position (CartSys3d) – A list of the position of head in all coord frames. Defaults to None. 
- g_gaze (CartSys3d) – A list of the target of persons gaze in all coord frames. Defaults to None. 
 
 
- Class describing the facial expression of the detected person - Each emotion in this class is described by a magnitude where 1 describes maximum expression and 0 describes minimum expression. - Parameters:
- neutral (float) – magnitude of neutral. 
- happy (float) – magnitude of happyness. 
- sad (float) – magnitude of sadness. 
- surprise (float) – magnitude of surprise. 
- anger (float) – magnitude of anger. 
 
 
- Class describing position of a person’s facial landmarks. - Each landmark is described by its 2D position within the host image. - Parameters:
 
- Describes a 2D point using pixel coordinates. - Parameters:
- x (int) – X coordinate in pixels. 
- y (int) – Y coordinate in pixels. 
 
 
- Available information about tracked sounds. - Parameters:
- id (int) – ID per separable sound source, reused. 
- activity (float) – Activity of signal (0 to 1). 
- loc (CartSys3d) – Spacial source of sound. 
- is_dynamic (bool) – If track is dynamic or statically defined. 
 
 
- Run a coroutine with a robot connection as the only parameter. - This is used to start navel “apps”. This function is only provided as a shorthand for the most common use-case, calling the run method on any of the connection classes accomplishes the same goal.